Ölümcül KılıçActive
COMBATSTAFF_SLASH
Hedef konuma silahının şeytani bir hâlini fırlatırsın ve silah düşüp 3s boyunca 5m yarıçaplı bir alanda döner.
3s İçerisinde 572 fiziksel hasar verir.
Vurulan tüm düşmanların aktif hasar kalkanlarını kırar ve yeni hasar kalkanlarının uygulanmasını önler.
Her 1.25s, verdikleri tüm hasarı -40% (oyunculara karşı) / -10% (diğer düşmanlara karşı) azaltır. (3 defaya kadar birikir).
Zayıflatma, menzilden çıktıktan sonra 5s boyunca aktif kalır.
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 26.8 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $COMBATSTAFF_SLASH.spelleffectarea[0].time | 3 | — | 3s |
| {2} | $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange | -240 | ×2.382 | 572 |
| {3} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value | -0.4 | — | -40% |
| {4} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value | -0.1 | — | -10% |
| {5} | $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval | 1.25 | — | 1.25s |
| {6} | $COMBATSTAFF_SLASH_EFFECT.maxcharges | 3 | — | 3 |
| {7} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "COMBATSTAFF_SLASH",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castrange": "15",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.32",
"@standtime": "0.4",
"@disruptionfactor": "0.0",
"@recastdelay": "26.8",
"@itempowerrecastdelaymodifier": "-0.4",
"@energyusage": "14",
"@uitype": "debuff",
"@hidespelleffecticon": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@requireslineofsight": "false",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"projectile": {
"@flyspeed": "35",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.1"
},
"spelleffectarea": {
"@time": "3",
"@effect": "COMBATSTAFF_SLASH_PULSE",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
}
}
}
}