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All Things Albion
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LETHAL_CLEAVER

Hedef yöne doğru sıçrayıp baltanı yere vurarak 4m yarıçaplı bir alan içerisindeki tüm düşmanlara 839 fiziksel hasar verirsin.
Darbe alanının önündeki bir koni boyunca toprağı ikiye ayırarak isabet alan tüm düşmanları 0.6s boyunca havaya fırlatır.
Azami ve mevcut sağlığı 5s boyunca -15% azaltır.

Stats

Energy cost79
Cooldown25 s
Cast timeInstant
Range10 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Diyarkıranı

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $LETHAL_CLEAVER_EFFECT.directattributechange[0].change -212 ×3.959 839
{1} $LETHAL_CLEAVER_AREA.spelleffectarea[1].circle[0].radius_end 4 4m
{2} $LETHAL_CLEAVER_EFFECT2.knockback[0].duration 0.6 0.6s
{3} $LETHAL_CLEAVER_DEBUFF.buffovertime[0].value -0.15 -15%
{4} $LETHAL_CLEAVER_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "LETHAL_CLEAVER",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@castrange": "10",
 "@recastdelay": "25",
 "@energyusage": "20",
 "@category": "instant",
 "@uitype": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "ground",
  "@effectarearadius": "4",
  "@showarearadius": "true"
 },
 "dash": {
  "@animID": "melee_sweepingblow2",
  "@endeffect": "LETHAL_CLEAVER_AREA",
  "@scaleAnim": "true",
  "@movespeed": "20",
  "@standtime": "1",
  "@endpositionoffset": "-4",
  "@ruleset": "constanttime"
 }
}

Abilities