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All Things Albion
强力余震

强力余震Active

LETHAL_CLEAVER

朝目标位置跳跃,并以斧头重击地面,对4m半径范围内的所有敌人造成839物理伤害
撕裂冲击位置正前方锥形区域的地面,击飞所有被击中的敌人,持续0.6s
最大当前生命值降低-15%,持续5s

Stats

Energy cost79
Cooldown25 s
Cast timeInstant
Range10 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级裂域斧

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $LETHAL_CLEAVER_EFFECT.directattributechange[0].change -212 ×3.959 839
{1} $LETHAL_CLEAVER_AREA.spelleffectarea[1].circle[0].radius_end 4 4m
{2} $LETHAL_CLEAVER_EFFECT2.knockback[0].duration 0.6 0.6s
{3} $LETHAL_CLEAVER_DEBUFF.buffovertime[0].value -0.15 -15%
{4} $LETHAL_CLEAVER_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "LETHAL_CLEAVER",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@castrange": "10",
 "@recastdelay": "25",
 "@energyusage": "20",
 "@category": "instant",
 "@uitype": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "ground",
  "@effectarearadius": "4",
  "@showarearadius": "true"
 },
 "dash": {
  "@animID": "melee_sweepingblow2",
  "@endeffect": "LETHAL_CLEAVER_AREA",
  "@scaleAnim": "true",
  "@movespeed": "20",
  "@standtime": "1",
  "@endpositionoffset": "-4",
  "@ruleset": "constanttime"
 }
}

Abilities