VendettaActive
VACUUMSLASH
Hedef yönde isabet ettiği ilk düşmanı lanetleyen bir şok dalgası gönderirsin.
8m yarıçaptaki tüm düşmanları, 1.2s sonra lanetli düşmana doğru çeker.
1.28s boyunca sersemletir.
209 sihirli hasar verir.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 25 s |
| Cast time | 0.25 s |
| Range | 25 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VACUUMSLASH_EFFECT.pull[0].effectarearadius | 8 | — | 8m |
| {1} | $VACUUMSLASH_EFFECT.hitdelay | 1.2 | — | 1.2s |
| {2} | $VACUUMSLASH_DMG.stun[0].time | 0.8 | ×1.601 | 1.28s |
| {3} | $VACUUMSLASH_DMG.directattributechange[0].change | -62 | ×3.368 | 209 |
Ability definition
{
"@uniquename": "VACUUMSLASH",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0.25",
"@hitdelay": "0",
"@standtime": "0.2",
"@castrange": "25",
"@recastdelay": "25",
"@energyusage": "17",
"@category": "damage",
"@uitype": "damage",
"@interruptiblebyspell": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.88",
"@effect": "VACUUMSLASH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "25",
"@skillshotindicatormin": "25",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.78:23",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}