浴火凤凰Active
FIREPHOENIX
招唤由纯粹火焰元素形成的凤凰,从指定区域朝指定方向长度18的直线区域喷吐烈焰。
对所有被击中的敌人造成689魔法伤害。
在地上留下焦炎,持续6s。
在焦炎区域内的敌人每0.5s承受38魔法伤害(伤害无法被反弹)。
除此之外,其受到的治疗效果降低-40%。
Stats
| Energy cost | 72 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.6 s |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[2].rectangle[0].height_max | 18 | — | 18 |
| {1} | $FIREPHOENIX_EFFECT.directattributechange[0].change | -200 | ×3.443 | 689 |
| {2} | spelleffectarea[2].time | 6 | — | 6s |
| {3} | $FIREPHOENIX_EFFECT2.attributechangeovertime[0].change | -11 | ×3.443 | 38 |
| {4} | $FIREPHOENIX_EFFECT2.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {5} | $FIREPHOENIX_EFFECT2.buffovertime[0].value | -0.4 | — | -40% |
Ability definition
{
"@uniquename": "FIREPHOENIX",
"@target": "ground",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "21",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_FIREPHOENIX_TEST_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"@effectarearadius": "1",
"@showarearadius": "true"
},
"spelleffectarea": [
{
"@time": "6.5",
"@effect": "none",
"@target": "enemy",
"@position": "attarget",
"@visible": "false",
"@showarearadius": "true",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@distance": "AS: 0:1.5; 1.25:16.5",
"rectangle": {
"@height": "3",
"@width": "7"
}
}
}
}
},
{
"@time": "1.25",
"@effect": "FIREPHOENIX_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@distance": "1.5-16.5",
"rectangle": {
"@height": "3",
"@width": "7"
}
}
},
"fill": {
"node": {
"@distance": "1.5-16.5",
"rectangle": {
"@height": "3",
"@width": "7"
}
}
}
}
},
{
"@time": "6",
"@effect": "FIREPHOENIX_EFFECT2",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": [
{
"@distance": "A 0:0;1.25:9",
"rectangle": {
"@height": "A 0:0;1.25:18",
"@width": "7"
}
},
{
"@distance": "AS: 0:1.5; 1.25:16.5",
"rectangle": {
"@height": "0",
"@width": "0"
}
}
]
}
}
}
]
}