抱元勁Active
KNUCKLE_COUNTER
施展最多两種组合技能。连技状态于4s后重置。
第一段抱元劲:
进入反击姿态,并持续引导1.2s(无法被中断)。
使你的防御力提高300%,持续2s。
引导过程中即将承受的伤害,150%以魔法伤害的形式反弹给敌人。
如果你在这段时间内承受直接伤害,则标记第一位攻击者,并可以使用下一段连击技能。
第二段飞絮式:
冲刺到被标记的敌人身旁,在4m半径范围内造成442物理伤害。
击飞所有敌人,持续0.76s。
Stats
| Energy cost | 9% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级格斗手套禅师级战斗护腕禅师级尖刺护手禅师级熊卫士之击禅师级炼狱火之手禅师级乌鸦之爪禅师级阿瓦隆之拳禅师级力量脉冲护腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $KNUCKLE_COUNTER.buffovertime[0].value | 3 | — | 300% |
| {1} | $KNUCKLE_COUNTER.channeling[0].totalduration | 1.2 | — | 1.2s |
| {2} | $KNUCKLE_COUNTER.channeling[0].reflectdamageactive[0].amountpercent | 1.5 | — | 150% |
| {3} | $KNUCKLE_COUNTER_HIT.directattributechange[0].change | -122 | ×3.626 | 442 |
| {4} | $KNUCKLE_COUNTER_HIT.directattributechange[0].effectarearadius | 4 | — | 4m |
| {5} | $KNUCKLE_COUNTER_KNOCKBACK.knockback[0].duration | 0.76 | — | 0.76s |
| {6} | $KNUCKLE_COUNTER_MULTI.multispell[0].timewindow | 4 | — | 4s |
| {7} | $KNUCKLE_COUNTER.buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "KNUCKLE_COUNTER",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "0.09",
"@energyusageisrelative": "true",
"@castingtime": "0",
"@standtime": "0",
"@castrange": "0",
"@recastdelay": "15",
"@category": "instant",
"@unlockedtoequip": "false",
"@uitype": "buff",
"@assessment": "positive",
"@hidespelleffecticon": "true",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2_MULTI",
"@descriptionlocatag": "@SPELLS_KNUCKLE_COUNTER_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$KNUCKLE_COUNTER.buffovertime[0].value$"
},
{
"@tag": "$$KNUCKLE_COUNTER.channeling[0].totalduration$"
},
{
"@tag": "$$KNUCKLE_COUNTER.channeling[0].reflectdamageactive[0].amountpercent$"
},
{
"@tag": "$$KNUCKLE_COUNTER_HIT.directattributechange[0].change$"
},
{
"@tag": "$$KNUCKLE_COUNTER_HIT.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$KNUCKLE_COUNTER_KNOCKBACK.knockback[0].duration$"
},
{
"@tag": "$$KNUCKLE_COUNTER_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$KNUCKLE_COUNTER.buffovertime[0].time$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$KNUCKLE_COUNTER.energyusage$"
},
{
"@tag": "$$KNUCKLE_COUNTER.castingtime$"
},
{
"@tag": "$$KNUCKLE_COUNTER.channeling[0].totalduration$"
},
{
"@tag": "$$KNUCKLE_COUNTER.castrange$"
},
{
"@tag": "$$KNUCKLE_COUNTER.recastdelay$"
},
{
"@tag": "$$KNUCKLE_COUNTER_DASH.energyusage$"
},
{
"@tag": "$$KNUCKLE_COUNTER_DASH.castingtime$"
},
{
"@tag": "$$KNUCKLE_COUNTER_DASH.castingtime$"
},
{
"@tag": "$$KNUCKLE_COUNTER_DASH.castrange$"
},
{
"@tag": "$$KNUCKLE_COUNTER_DASH.recastdelay$"
}
]
}
},
"buffovertime": [
{
"@target": "self",
"@type": "bonusdefensevsplayers",
"@value": "3",
"@time": "2"
},
{
"@target": "self",
"@type": "bonusdefensevsmobs",
"@value": "3",
"@time": "2"
}
],
"tintfx": {
"@color": "200, 200, 200, 255"
},
"channelingspell": {
"@allowcancel": "false",
"@effectcount": "7",
"@initialeffectinterval": "0",
"@effectinterval": "0.2",
"@energyusage": "0",
"@allowmovement": "false",
"@upperbodychannelinganim": "true",
"@disruptionfactor": "0",
"@namelocatag": "@SPELLS_KNUCKLE_COUNTER",
"reflectdamageactive": {
"@target": "self",
"@damagetype": "all",
"@astype": "magic",
"@amountpercent": "1.5",
"@time": "0.8",
"@linktochanneling": "true"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.8",
"@linktochanneling": "true"
},
{
"@target": "self",
"@type": "root",
"@time": "0.8",
"@linktochanneling": "true"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.8",
"@linktochanneling": "true"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.8",
"@linktochanneling": "true"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.8",
"@linktochanneling": "true"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.8",
"@linktochanneling": "true"
}
],
"applyeffectoneventactive": [
{
"@target": "self",
"@applyeffecttarget": "enemy",
"@event": "ReceiveDirectDamage",
"@count": "1",
"@spell": "KNUCKLE_COUNTER_TARGET",
"@time": "3",
"@linktochanneling": "true"
},
{
"@target": "self",
"@applyeffecttarget": "self",
"@event": "ReceiveDirectDamage",
"@count": "1",
"@spell": "KNUCKLE_COUNTER_MULTI",
"@time": "3",
"@linktochanneling": "true"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint",
"@fadeouttime": "1"
}
}
}