箭雨Active
ARROWRAIN
每0.5s朝空中發射大量箭矢,0.5s後墜落在目標位置,引導持續1.5s。
每次箭雨對5m半徑範圍內所有敵人造成312點物理傷害。
緩速-20%,持續2s。
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].effectinterval | 0.5 | — | 0.5s |
| {1} | channeling[0].hitdelay | 0.5 | — | 0.5s |
| {2} | channeling[0].totalduration | 1.5 | — | 1.5s |
| {3} | channeling[0].directattributechange[0].change | -99 | ×3.153 | 312 |
| {4} | channeling[0].directattributechange[0].effectarearadius | 5 | — | 5m |
| {5} | channeling[0].buffovertime[0].value | -0.2 | — | -20% |
| {6} | channeling[0].buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "ARROWRAIN",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_SLOW",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"dummy": {
"@target": "self",
"@time": "1",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"channelingspell": {
"@effectcount": "4",
"@initialeffectinterval": "0",
"@effectinterval": "0.5",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0.5",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"nop": {
"@target": "self"
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-99",
"@effecttype": "physical",
"@effectarearadius": "5",
"@targetcountvaluebonusfactor": "0.08"
},
"buffovertime": {
"@target": "enemy",
"@type": "movespeedbonus",
"@value": "-0.20",
"@time": "2",
"@effectarearadius": "5",
"@diminishingreturnfactor": "0.2",
"@targetcountdurationbonusfactor": "0.08"
},
"applyspell": {
"@spell": "BURNINGARROWS_EFFECT",
"@target": "enemy",
"@effectarearadius": "5",
"@maxeffectareatargets": "5",
"IfConsumeCharges": {
"@spell": "BURNINGARROWS",
"@casterchargesonly": "true",
"@who": "Caster",
"@charges": "1"
}
},
"spelleffectfx": {}
}
}