صفعة الدفاعActive
DEFENSIVESLAM
عليك الهجوم على العدو المستهدف لإلحاق 172 من الضرر البدني.
تزيد من مقاومة الضرر بمقدار 15% ومن مقاومة التحكم في الحشود بمقدار 20% لمدة 4s لك ولما يصل إلى 10 من الحلفاء في محيط 8m
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
صولجان الحكيمصولجان نجم الصباح للحكيمصولجان ثقيل للحكيمصولجان صخري للحكيمصولجان الجاثوم للحكيمصولجان Camlann للحكيمحراس العهد للحكيمملك العواصف الرهيب للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -60 | ×2.870 | 172 |
| {1} | $DEFENSIVESLAM_EFFECT.buffovertime[0].value | 0.15 | — | 15% |
| {2} | $DEFENSIVESLAM_EFFECT.buffovertime[2].value | 0.2 | — | 20% |
| {3} | $DEFENSIVESLAM_EFFECT.buffovertime[0].time | 4 | — | 4s |
| {4} | $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius | 8 | — | 8m |
Ability definition
{
"@uniquename": "DEFENSIVESLAM",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "3.5",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "1",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-60",
"@effecttype": "physical"
},
"applyspell": {
"@target": "self",
"@spell": "DEFENSIVESLAM_EFFECT"
}
}