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All Things Albion
防御猛击

防御猛击Active

DEFENSIVESLAM

攻击目标敌人,造成172物理伤害
你与周围8m半径范围内最多10名友军的伤害抗性提高15%群体控制抗性提高20%,持续4s

Stats

Energy cost9
Cooldown2 s
Cast timeInstant
Range3.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级锤杖禅师级晨星禅师级重型锤杖禅师级基石锤杖禅师级梦魇锤杖禅师级卡姆兰锤杖禅师级守誓双锤禅师级恐惧风暴君主

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -60 ×2.870 172
{1} $DEFENSIVESLAM_EFFECT.buffovertime[0].value 0.15 15%
{2} $DEFENSIVESLAM_EFFECT.buffovertime[2].value 0.2 20%
{3} $DEFENSIVESLAM_EFFECT.buffovertime[0].time 4 4s
{4} $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets 10 10
{5} $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius 8 8m

Ability definition

{
 "@uniquename": "DEFENSIVESLAM",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "true",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "3.5",
 "@uitype": "damage",
 "@category": "damage",
 "@maxcharges": "1",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-60",
  "@effecttype": "physical"
 },
 "applyspell": {
  "@target": "self",
  "@spell": "DEFENSIVESLAM_EFFECT"
 }
}

Abilities