Defensive SlamActive
DEFENSIVESLAM
Attack the targeted enemy, dealing 172 physical damage.
Increases damage resistances by 15% and Crowd Control Resistance by 20% for 4s for you and up to 10 allies in a 8m radius
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's MaceElder's Morning StarElder's Heavy MaceElder's Bedrock MaceElder's Incubus MaceElder's Camlann MaceElder's OathkeepersElder's Dreadstorm Monarch
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -60 | ×2.870 | 172 |
| {1} | $DEFENSIVESLAM_EFFECT.buffovertime[0].value | 0.15 | — | 15% |
| {2} | $DEFENSIVESLAM_EFFECT.buffovertime[2].value | 0.2 | — | 20% |
| {3} | $DEFENSIVESLAM_EFFECT.buffovertime[0].time | 4 | — | 4s |
| {4} | $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius | 8 | — | 8m |
Ability definition
{
"@uniquename": "DEFENSIVESLAM",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "3.5",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "1",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-60",
"@effecttype": "physical"
},
"applyspell": {
"@target": "self",
"@spell": "DEFENSIVESLAM_EFFECT"
}
}