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All Things Albion
Defensive Slam

Defensive SlamActive

DEFENSIVESLAM

Attack the targeted enemy, dealing 172 physical damage.
Increases damage resistances by 15% and Crowd Control Resistance by 20% for 4s for you and up to 10 allies in a 8m radius

Stats

Energy cost9
Cooldown2 s
Cast timeInstant
Range3.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's MaceElder's Morning StarElder's Heavy MaceElder's Bedrock MaceElder's Incubus MaceElder's Camlann MaceElder's OathkeepersElder's Dreadstorm Monarch

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -60 ×2.870 172
{1} $DEFENSIVESLAM_EFFECT.buffovertime[0].value 0.15 15%
{2} $DEFENSIVESLAM_EFFECT.buffovertime[2].value 0.2 20%
{3} $DEFENSIVESLAM_EFFECT.buffovertime[0].time 4 4s
{4} $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets 10 10
{5} $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius 8 8m

Ability definition

{
 "@uniquename": "DEFENSIVESLAM",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "true",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "3.5",
 "@uitype": "damage",
 "@category": "damage",
 "@maxcharges": "1",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-60",
  "@effecttype": "physical"
 },
 "applyspell": {
  "@target": "self",
  "@spell": "DEFENSIVESLAM_EFFECT"
 }
}

Abilities