النصل الغامضActive
ENIGMA_BLADE
يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 4s.
أولًا النصل الغامض:
يمكن استدعاء نصل سحري يضرب كل الأعداء في شكل مخروط في الاتجاه المستهدف ليلحق 545 من الضرر السحري.
ضرب عدو واحد على الأقل يفعّل قدرة المجموعة التالية.
ثانيًا الرفرفة:
يمكن الانتقال آنيًاإلى الموقع المستهدف (لا يمكن الانتقال الآني عبر العوائق).
تمنح حصانة من الضرر لمدة 0.2s.
Stats
| Energy cost | 14 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
عصا الساحر للحكيمعصا الساحر العظيمة للحكيمالعصا الغامضة للحكيمالعصا الخادعة للحكيمعصا مبهمة للحكيمالموضع الخبيث للحكيمالصلاة المسائية للحكيمالعصا النجمية للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
| {1} | $ENIGMA_BLADE_EFFECT.directattributechange[0].change | -190 | ×2.870 | 545 |
| {2} | $ENIGMA_BLADE_BLINK.invincibility[0].time | 0.2 | — | 0.2s |
Ability definition
{
"@uniquename": "ENIGMA_BLADE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "5",
"@castrange": "10",
"@uitype": "debuff",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$ENIGMA_BLADE.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@time": "0.7",
"@effect": "ENIGMA_BLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "A 0:80;0.3:80;0.31:0",
"@innerradius": "2",
"@outerradius": "11"
}
}
}
}
}
}