مجموعة مدمرةActive
KNUCKLECOMBO
يمكنك تسديد مجموعة من لكمتين ضد العدو المستهدف في أثناء التوجيه لمدة 1s (لا يمكن مقاطعتها).
تلحق اللكمة الأولى 109 من الضرر البدني.
تصعق لمدة 1.1s.
تلحق اللكمة الثانية 555 من الضرر البدني.
تدفع الهدف للخلف بمقدار 3m.
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
قفازا الشجاع للحكيمواقيات أذرع المعركة للحكيمالقفازات الطويلة المسننة للحكيمقفاز هجوم الدببة للحكيمأيدي نار الجحيم للحكيمقفاز الغراب المسنن للحكيمقبضات أفالون للحكيمأساور القوة النابضة للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 1 | — | 1s |
| {1} | $KNUCKLECOMBO_EFFECT.directattributechange[0].change | -30 | ×3.626 | 109 |
| {2} | $KNUCKLECOMBO_STUN.stun[0].time | 1.1 | — | 1.1s |
| {3} | $KNUCKLECOMBO_FINISH.directattributechange[0].change | -153 | ×3.626 | 555 |
| {4} | $KNUCKLECOMBO_KNOCKBACK.knockback[0].distance | 3 | — | 3m |
Ability definition
{
"@uniquename": "KNUCKLECOMBO",
"@target": "enemy",
"@castrangetolerance": "5",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "2",
"@hitdelay": "0",
"@standtime": "0.2",
"@uitype": "crowdcontrol",
"@category": "instant",
"@unlockedtoequip": "false",
"@showrange": "true",
"@interruptiblebyspell": "false",
"@cancelautoattackaftercasting": "true",
"@assessment": "negative",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_STUN"
},
"channelingspell": {
"@effectinterval": "0.8",
"@initialeffectinterval": "0.2",
"@effectcount": "2",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_EFFECT"
}
}
}