破壊の連撃Active
KNUCKLECOMBO
1sの間、チャネリングしている時にパンチ2発のコンボをターゲットの敵に叩き込みます(中断されない)。
1発目のパンチで109物理ダメージを与えます。
1.1sの間、スタンさせます。
2発目のパンチで555物理ダメージを与えます。
ターゲットを3mノックバックさせます。
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
乱闘者のグローブ(老熟)バトルブレイサー(老熟)スパイクガントレット(老熟)熊殺し(老熟)業火の拳(老熟)大烏のセスタス(老熟)アバロンの拳(老熟)フォースパルスブレイサー(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 1 | — | 1s |
| {1} | $KNUCKLECOMBO_EFFECT.directattributechange[0].change | -30 | ×3.626 | 109 |
| {2} | $KNUCKLECOMBO_STUN.stun[0].time | 1.1 | — | 1.1s |
| {3} | $KNUCKLECOMBO_FINISH.directattributechange[0].change | -153 | ×3.626 | 555 |
| {4} | $KNUCKLECOMBO_KNOCKBACK.knockback[0].distance | 3 | — | 3m |
Ability definition
{
"@uniquename": "KNUCKLECOMBO",
"@target": "enemy",
"@castrangetolerance": "5",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "2",
"@hitdelay": "0",
"@standtime": "0.2",
"@uitype": "crowdcontrol",
"@category": "instant",
"@unlockedtoequip": "false",
"@showrange": "true",
"@interruptiblebyspell": "false",
"@cancelautoattackaftercasting": "true",
"@assessment": "negative",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_STUN"
},
"channelingspell": {
"@effectinterval": "0.8",
"@initialeffectinterval": "0.2",
"@effectcount": "2",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_EFFECT"
}
}
}