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All Things Albion
الغضب المميت

الغضب المميتActive

RENDINGCOMBO

يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 2.5s.

أولًا وثانيًا، الغضب المميت:
لتمزيق كل الأعداء في شكل مخروط في الاتجاه المستهدف بإلحاق 128 من الضرر البدني.
تطبق شحنة نزيف مميت واحدة.

ثالثًا، القفزة الثائرة:
القفز تجاه الموقع المستهدف يشلّ كل الأعداء في محيط 5m لمدة 1.42s.
يتم إلحاق 128 من الضرر البدني.

كل شحنة نزيف مميت تُلحق 64 من الضرر البدني خلال 6s (تتكدس لما يصل إلى 3 من المرات).
إذا تم بلوغ الحد الأقصى من التكدسات، فسيقل العلاج المُتلقى للأعداء المتأثرين بمقدار -12% لمدة 5s.

Stats

Energy cost5
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

فأس يد خورمِطرد الحكيمفأس معركة للحكيمفأس اللحم النتن للحكيمالمنجل الجهنمي للحكيمفأس مخالب الدب للحكيمفأس مدمرة العالم للحكيمحاصد الكريستال للحكيم

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $RENDINGCOMBO.multispell[0].timewindow 2.5 2.5s
{1} $RENDINGCOMBO_EFFECT.directattributechange[0].change -50 ×2.552 128
{2} $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius 5 5m
{3} $RENDINGCOMBO_ROOT.root[0].time 1 ×1.418 1.42s
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×2.552 64
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s
{9} multispell[0].timewindow 2.5 2.5s

Ability definition

{
 "@uniquename": "RENDINGCOMBO",
 "@castupperbodyblendtime": "0.175",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.16",
 "@standtime": "0.16",
 "@disruptionfactor": "0",
 "@recastdelay": "0",
 "@energyusage": "2",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$RENDINGCOMBO.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
    }
   ]
  }
 },
 "multispell": {
  "@spell": "RENDINGCOMBO_MULTI2",
  "@slot": "mainhand1",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "0",
  "@extendtimewindowaftersuccessfulcastbyseconds": "1",
  "@timewindow": "2.5"
 },
 "spelleffectarea": {
  "@time": "0.2",
  "@effect": "RENDINGCOMBO_EFFECT_BLEED",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "@material": "cirlce",
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "80",
      "@innerradius": "2",
      "@outerradius": "9"
     }
    }
   }
  }
 }
}

Abilities