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All Things Albion
Gnadenloser Abschluss

Gnadenloser AbschlussActive

BACK_SLASH

Wirble deine Dolche in einem Kegel vor dir, während du8m rückwärts springst.
Verursacht physischen Schaden basierend auf der Anzahl von Aufladungen des Assassinengeists auf dir oder den Aufladungen von Rüstung Brechen auf dem Ziel.

Aufladungen: 0 | 1 | 2 | 3
Schaden: 310 | 496 | 744 | 983

Verbraucht alle vorhandenen Aufladungen des Assassinengeists oder Rüstung Brechen.

Stats

Energy cost62
Cooldown20 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Gezügelte Wut des Ältesten

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} knockback[0].distance 8 8m
{1} $BACK_SLASH_EFFECT0.directattributechange[0].change -75 ×4.131 310
{2} $BACK_SLASH_EFFECT1.directattributechange[0].change -120 ×4.131 496
{3} $BACK_SLASH_EFFECT2.directattributechange[0].change -180 ×4.131 744
{4} $BACK_SLASH_EFFECT3.directattributechange[0].change -238 ×4.131 983

Ability definition

{
 "@uniquename": "BACK_SLASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "15",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "2",
  "@effect": "BACK_SLASH_CONDITION",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "135",
      "@innerradius": "1",
      "@outerradius": "8"
     }
    }
   }
  }
 },
 "spellimmunity": {
  "@target": "self",
  "@category": "forcedmovement",
  "@time": "1"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "transformationcc",
   "@time": "1"
  }
 ],
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "cast_jump_back",
  "@endeffect": "BACK_SLASH_END",
  "@target": "self",
  "@distance": "8",
  "@movespeed": "25",
  "@ruleset": "constanttime",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "@standtime": "0.1",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities