Gnadenloser AbschlussActive
BACK_SLASH
Wirble deine Dolche in einem Kegel vor dir, während du8m rückwärts springst.
Verursacht physischen Schaden basierend auf der Anzahl von Aufladungen des Assassinengeists auf dir oder den Aufladungen von Rüstung Brechen auf dem Ziel.
Aufladungen: 0 | 1 | 2 | 3
Schaden: 310 | 496 | 744 | 983
Verbraucht alle vorhandenen Aufladungen des Assassinengeists oder Rüstung Brechen.
Stats
| Energy cost | 62 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | knockback[0].distance | 8 | — | 8m |
| {1} | $BACK_SLASH_EFFECT0.directattributechange[0].change | -75 | ×4.131 | 310 |
| {2} | $BACK_SLASH_EFFECT1.directattributechange[0].change | -120 | ×4.131 | 496 |
| {3} | $BACK_SLASH_EFFECT2.directattributechange[0].change | -180 | ×4.131 | 744 |
| {4} | $BACK_SLASH_EFFECT3.directattributechange[0].change | -238 | ×4.131 | 983 |
Ability definition
{
"@uniquename": "BACK_SLASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "15",
"@castrange": "6",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "2",
"@effect": "BACK_SLASH_CONDITION",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "135",
"@innerradius": "1",
"@outerradius": "8"
}
}
}
}
},
"spellimmunity": {
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "1"
}
],
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "cast_jump_back",
"@endeffect": "BACK_SLASH_END",
"@target": "self",
"@distance": "8",
"@movespeed": "25",
"@ruleset": "constanttime",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"@standtime": "0.1",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}