Final impitoyableActive
BACK_SLASH
Faites tournoyez vos dagues dans un cône devant vous, tout en sautant en arrière de 8m.
Inflige des dégâts physiques selon le nombre de Charges d'Esprit de l'Assassin sur vous et de Charges de Brise-Armure sur la cible.
Charges : 0 | 1 | 2 | 3
Dégâts : 310 | 496 | 744 | 983
Consomme toutes les Charges d'Esprit de l'Assassin ou de Brise-Armure.
Stats
| Energy cost | 62 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | knockback[0].distance | 8 | — | 8m |
| {1} | $BACK_SLASH_EFFECT0.directattributechange[0].change | -75 | ×4.131 | 310 |
| {2} | $BACK_SLASH_EFFECT1.directattributechange[0].change | -120 | ×4.131 | 496 |
| {3} | $BACK_SLASH_EFFECT2.directattributechange[0].change | -180 | ×4.131 | 744 |
| {4} | $BACK_SLASH_EFFECT3.directattributechange[0].change | -238 | ×4.131 | 983 |
Ability definition
{
"@uniquename": "BACK_SLASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "15",
"@castrange": "6",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "2",
"@effect": "BACK_SLASH_CONDITION",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "135",
"@innerradius": "1",
"@outerradius": "8"
}
}
}
}
},
"spellimmunity": {
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "1"
}
],
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "cast_jump_back",
"@endeffect": "BACK_SLASH_END",
"@target": "self",
"@distance": "8",
"@movespeed": "25",
"@ruleset": "constanttime",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"@standtime": "0.1",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}