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All Things Albion
Merciless Finish

Merciless FinishActive

BACK_SLASH

Swing your daggers in a cone in front of you while leaping backwards 8m.
Deals physical damage based on the number of Assassin Spirit Charges on you or Sunder Armor Charges on the target.

Charges: 0 | 1 | 2 | 3
Damage: 310 | 496 | 744 | 983

Consumes all applied Assassin Spirit Charges or Sunder Armor Charges.

Stats

Energy cost62
Cooldown20 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Bridled Fury

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} knockback[0].distance 8 8m
{1} $BACK_SLASH_EFFECT0.directattributechange[0].change -75 ×4.131 310
{2} $BACK_SLASH_EFFECT1.directattributechange[0].change -120 ×4.131 496
{3} $BACK_SLASH_EFFECT2.directattributechange[0].change -180 ×4.131 744
{4} $BACK_SLASH_EFFECT3.directattributechange[0].change -238 ×4.131 983

Ability definition

{
 "@uniquename": "BACK_SLASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "15",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "2",
  "@effect": "BACK_SLASH_CONDITION",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "135",
      "@innerradius": "1",
      "@outerradius": "8"
     }
    }
   }
  }
 },
 "spellimmunity": {
  "@target": "self",
  "@category": "forcedmovement",
  "@time": "1"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "transformationcc",
   "@time": "1"
  }
 ],
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "cast_jump_back",
  "@endeffect": "BACK_SLASH_END",
  "@target": "self",
  "@distance": "8",
  "@movespeed": "25",
  "@ruleset": "constanttime",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "@standtime": "0.1",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities