Merciless FinishActive
BACK_SLASH
Swing your daggers in a cone in front of you while leaping backwards 8m.
Deals physical damage based on the number of Assassin Spirit Charges on you or Sunder Armor Charges on the target.
Charges: 0 | 1 | 2 | 3
Damage: 310 | 496 | 744 | 983
Consumes all applied Assassin Spirit Charges or Sunder Armor Charges.
Stats
| Energy cost | 62 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | knockback[0].distance | 8 | — | 8m |
| {1} | $BACK_SLASH_EFFECT0.directattributechange[0].change | -75 | ×4.131 | 310 |
| {2} | $BACK_SLASH_EFFECT1.directattributechange[0].change | -120 | ×4.131 | 496 |
| {3} | $BACK_SLASH_EFFECT2.directattributechange[0].change | -180 | ×4.131 | 744 |
| {4} | $BACK_SLASH_EFFECT3.directattributechange[0].change | -238 | ×4.131 | 983 |
Ability definition
{
"@uniquename": "BACK_SLASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "15",
"@castrange": "6",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "2",
"@effect": "BACK_SLASH_CONDITION",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "135",
"@innerradius": "1",
"@outerradius": "8"
}
}
}
}
},
"spellimmunity": {
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "1"
}
],
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "cast_jump_back",
"@endeffect": "BACK_SLASH_END",
"@target": "self",
"@distance": "8",
"@movespeed": "25",
"@ruleset": "constanttime",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"@standtime": "0.1",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}