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All Things Albion
Heldenhafter Schlag

Heldenhafter SchlagActive

HEROICSTRIKE2

Sprinte auf den anvisierten Gegner zu, dies verursacht 257 physischen Schaden.
Erhöht die Bewegungsgeschwindigkeit für 3.5s um 20%.
Verleiht dir eine Heroische Aufladung.

Jede Heroische Aufladung erhöht deine Geschwindigkeit automatischer Angriffe für 6s um 12% (bis zu 3 Stapel).

Stats

Energy cost7
Cooldown3 s
Cast timeInstant
Range3.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Breitschwert des ÄltestenClaymore des ÄltestenZweischwerter des ÄltestenClarent-Klinge des ÄltestenSchnitzschwert des ÄltestenGalatinepaar des ÄltestenKönigsmacher des ÄltestenUnendlichkeitsklinge des Ältesten

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HEROICSTRIKE2_EFFECT.directattributechange[0].change -77.81 ×3.301 257
{1} $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value 0.2 20%
{2} $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time 3.5 3.5s
{3} $HEROIC_STACK.buffovertime[0].value 0.12 12%
{4} $HEROIC_STACK.buffovertime[0].time 6 6s
{5} $HEROIC_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "HEROICSTRIKE2",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "2",
 "@castrange": "3.5",
 "@uitype": "buff",
 "@category": "damage",
 "@showrange": "true",
 "@maxcharges": "3",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HEROICSTRIKE2_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$HEROIC_STACK.buffovertime[0].value$"
    },
    {
     "@tag": "$$HEROIC_STACK.buffovertime[0].time$"
    },
    {
     "@tag": "$$HEROIC_STACK.maxcharges$"
    }
   ]
  }
 },
 "dash": {
  "@animID": "cast_charge",
  "@ruleset": "timebasedondistance",
  "@movespeed": "20",
  "@endpositionoffset": "-2",
  "@endeffecttarget": "moving",
  "@standtime": "0.20",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "pulsingspell": {
  "@spell": "HEROICSTRIKE2_EFFECT",
  "@target": "enemy",
  "@initialinterval": "0.30",
  "@interval": "1",
  "@count": "1"
 }
}

Abilities