EissturmActive
ICESTORM2
Beschwört einen Eissturm von 5m Radius, der sich von der anvisierten Position 12m in die anvisierte Richtung bewegt und für 15s besteht.
Verursacht alle 0.5s 227 magischen Schaden (bei Spielern) / 79 magischen Schaden (bei Mobs) bei allen Gegnern innerhalb des Sturm (Dieser Schaden kann nicht reflektiert werden).
Verlangsamt um -30%.
Stats
| Energy cost | 73 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.5 s |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | spelleffectarea[0].node[0].distance_max | 12 | — | 12m |
| {2} | spelleffectarea[0].time | 15 | — | 15s |
| {3} | $ICESTORM2_EFFECT.attributechangeovertime[1].change | -72 | ×3.153 | 227 |
| {4} | $ICESTORM2_EFFECT.attributechangeovertime[0].change | -25 | ×3.153 | 79 |
| {5} | $ICESTORM2_EFFECT.attributechangeovertime[1].interval | 0.5 | — | 0.5s |
| {6} | $ICESTORM2_EFFECT.buffovertime[0].value | -0.3 | — | -30% |
Ability definition
{
"@uniquename": "ICESTORM2",
"@target": "ground",
"@category": "crowdcontrol",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "23",
"@castrange": "10",
"@uitype": "damage",
"@assessment": "negative",
"@animIgnoreHitDelay": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-5"
}
}
}
}
},
"nop": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "12",
"@skillshotindicatormax": "12",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"spelleffectarea": {
"@time": "15",
"@effect": "ICESTORM2_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0-12",
"circle": {
"@radius": "5"
}
}
}
}
}
}