Buz FırtınasıActive
ICESTORM2
Hedef konumdan, hedeflenen yönde 12m ilerleyen ve 15s boyunca aktif kalan 5m yarıçaplı bir buz fırtınası çağırır.
Fırtınanın içerisindeki tüm düşmanlara her 0.5s 227 sihirli hasar (oyunculara karşı) / 79 sihirli hasar (diğer düşmanlara karşı) verir. (Hasar yansıtılamaz.)
-30% yavaşlatır.
Stats
| Energy cost | 73 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.5 s |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | spelleffectarea[0].node[0].distance_max | 12 | — | 12m |
| {2} | spelleffectarea[0].time | 15 | — | 15s |
| {3} | $ICESTORM2_EFFECT.attributechangeovertime[1].change | -72 | ×3.153 | 227 |
| {4} | $ICESTORM2_EFFECT.attributechangeovertime[0].change | -25 | ×3.153 | 79 |
| {5} | $ICESTORM2_EFFECT.attributechangeovertime[1].interval | 0.5 | — | 0.5s |
| {6} | $ICESTORM2_EFFECT.buffovertime[0].value | -0.3 | — | -30% |
Ability definition
{
"@uniquename": "ICESTORM2",
"@target": "ground",
"@category": "crowdcontrol",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "23",
"@castrange": "10",
"@uitype": "damage",
"@assessment": "negative",
"@animIgnoreHitDelay": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-5"
}
}
}
}
},
"nop": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "12",
"@skillshotindicatormax": "12",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"spelleffectarea": {
"@time": "15",
"@effect": "ICESTORM2_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0-12",
"circle": {
"@radius": "5"
}
}
}
}
}
}