Ice StormActive
ICESTORM2
Summon an ice storm with a 5m radius, moving from the targeted position in the targeted direction for 12m and lasting for 15s.
Deals 227 magical damage (vs. players) / 79 magical damage (vs. mobs) to all enemies within the storm every 0.5s (the damage can't be reflected).
Slows by -30%.
Stats
| Energy cost | 73 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.5 s |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | spelleffectarea[0].node[0].distance_max | 12 | — | 12m |
| {2} | spelleffectarea[0].time | 15 | — | 15s |
| {3} | $ICESTORM2_EFFECT.attributechangeovertime[1].change | -72 | ×3.153 | 227 |
| {4} | $ICESTORM2_EFFECT.attributechangeovertime[0].change | -25 | ×3.153 | 79 |
| {5} | $ICESTORM2_EFFECT.attributechangeovertime[1].interval | 0.5 | — | 0.5s |
| {6} | $ICESTORM2_EFFECT.buffovertime[0].value | -0.3 | — | -30% |
Ability definition
{
"@uniquename": "ICESTORM2",
"@target": "ground",
"@category": "crowdcontrol",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "23",
"@castrange": "10",
"@uitype": "damage",
"@assessment": "negative",
"@animIgnoreHitDelay": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-5"
}
}
}
}
},
"nop": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "12",
"@skillshotindicatormax": "12",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"spelleffectarea": {
"@time": "15",
"@effect": "ICESTORM2_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0-12",
"circle": {
"@radius": "5"
}
}
}
}
}
}