EnergiequelleActive
MANADRAIN
Generiere Energie für dich und Verbündete für 6s. Pro Gegner in einem 6m Radius um dich herum, erzeugst du 13 Energie jede 1s für bis zu 10 Verbündete in einem Umkreis von 15m (bis zu 5 Stapel).
Stats
| Energy cost | 27 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | pulsingspell.time | 6 | — | 6s |
| {1} | $MANADRAIN_CONDITION.applyspell[0].effectarearadius | 6 | — | 6m |
| {2} | $MANADRAIN_EFFECT2.attributechangeovertime.change | 5 | ×2.686 | 13 |
| {3} | $MANADRAIN_EFFECT2.attributechangeovertime.interval | 1 | — | 1s |
| {4} | $MANADRAIN_EFFECT2.attributechangeovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $MANADRAIN_EFFECT2.attributechangeovertime[0].effectarearadius | 15 | — | 15m |
| {6} | $MANADRAIN_EFFECT2.maxcharges | 5 | — | 5 |
Ability definition
{
"@uniquename": "MANADRAIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "10",
"@castingtime": "0",
"@castrange": "0",
"@recastdelay": "30",
"@category": "buff",
"@uitype": "buff",
"@disruptionfactor": "1",
"@maxstack": "1",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_MANADRAIN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "self",
"@spell": "MANADRAIN_CONDITION",
"@initialinterval": "1",
"@interval": "1",
"@count": "6"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "50,80,200,200"
}
}