Blazing GeyserActive
BLAZING_GEYSER
Hit the ground, releasing a Blazing Geyser with a 4m radius in front of you.
Deals 682 magical damage.
Throws all enemies hit in the air for 0.72s.
Hitting at least one enemy will reset the cooldown of your first-slot ability.
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {1} | $BLAZING_GEYSER_EFFECT.directattributechange.change | -188 | ×3.626 | 682 |
| {2} | $BLAZING_GEYSER_KNOCKBACK.knockback[0].duration | 0.72 | — | 0.72s |
Ability definition
{
"@uniquename": "BLAZING_GEYSER",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.6",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "3",
"@uitype": "damage",
"@category": "forcedmovement",
"@assessment": "negative",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "4"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "0-4"
}
}
}
}
},
"nop": {
"@target": "self",
"@effectarearadius": "4",
"@showarearadius": "true"
},
"spelleffectarea": [
{
"@time": "0.2",
"@effect": "BLAZING_GEYSER_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "4"
}
}
}
}
},
{
"@time": "2",
"@effect": "NONE",
"@target": "ground",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "4"
}
}
}
}
}
]
}