Dynamic DefenseActive
DYNAMIC_DEFENSE
React to the targeted enemy or ally, adapting your fighting style for 4s based on the weapon the target is wielding.
If the target is wielding a magic weapon:
Increases your Magic Resistance by 80% and all damage by 10%.
If the target is wielding a physical weapon:
Increases your Armor by 80% and all damage by 10%.
If the target is a mob:
Increases your Defense vs. mobs by 50% and damage vs. mobs by 25%.
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 15 m |
| Target | all |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].time | 4 | — | 4s |
| {1} | $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].value | 0.8 | — | 80% |
| {2} | $DYNAMIC_DEFENSE_MAGIC.buffovertime[1].value | 0.1 | — | 10% |
| {3} | $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[0].value | 0.8 | — | 80% |
| {4} | $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[1].value | 0.1 | — | 10% |
| {5} | $DYNAMIC_DEFENSE_MOB.buffovertime[0].value | 0.5 | — | 50% |
| {6} | $DYNAMIC_DEFENSE_MOB.buffovertime[1].value | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "DYNAMIC_DEFENSE",
"@target": "all",
"@energyusage": "9",
"@castingtime": "0",
"@castrange": "15",
"@recastdelay": "20",
"@category": "instant",
"@uitype": "buff",
"@descriptionlocatag": "@SPELLS_DYNAMIC_DEFENSE_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemyandally",
"applyspell": [
{
"@target": "all",
"@spell": "DYNAMIC_DEFENSE_MAGIC",
"IfTargetWeaponTypeEquipped": {
"@type": "Magic"
},
"not": {
"or": {
"IfTargetType": {
"@type": "mob"
}
}
}
},
{
"@target": "all",
"@spell": "DYNAMIC_DEFENSE_PHYSICAL",
"not": {
"IfTargetWeaponTypeEquipped": {
"@type": "Magic"
},
"IfTargetType": {
"@type": "mob"
}
}
},
{
"@target": "all",
"@spell": "DYNAMIC_DEFENSE_MOB",
"IfTargetType": {
"@type": "mob"
}
}
]
}