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All Things Albion
動的防御

動的防御Active

DYNAMIC_DEFENSE

狙った敵または味方に反応し、4sの間、ターゲットが使っている武器に応じてあなたの戦闘スタイルを変化させます。

ターゲットが魔法の武器を使用していた場合:
魔法耐性80%、全てのダメージ10%増加する。

ターゲットが物理の武器を使用していた場合:
アーマー80%、全てのダメージ10%増加する。

ターゲットがモブの場合:
対モブの防御力50%上昇し、対モブのダメージ25%上昇します。

Stats

Energy cost26
Cooldown20 s
Cast timeInstant
Range15 m
Targetall

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].time 4 4s
{1} $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].value 0.8 80%
{2} $DYNAMIC_DEFENSE_MAGIC.buffovertime[1].value 0.1 10%
{3} $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[0].value 0.8 80%
{4} $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[1].value 0.1 10%
{5} $DYNAMIC_DEFENSE_MOB.buffovertime[0].value 0.5 50%
{6} $DYNAMIC_DEFENSE_MOB.buffovertime[1].value 0.25 25%

Ability definition

{
 "@uniquename": "DYNAMIC_DEFENSE",
 "@target": "all",
 "@energyusage": "9",
 "@castingtime": "0",
 "@castrange": "15",
 "@recastdelay": "20",
 "@category": "instant",
 "@uitype": "buff",
 "@descriptionlocatag": "@SPELLS_DYNAMIC_DEFENSE_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemyandally",
 "applyspell": [
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_MAGIC",
   "IfTargetWeaponTypeEquipped": {
    "@type": "Magic"
   },
   "not": {
    "or": {
     "IfTargetType": {
      "@type": "mob"
     }
    }
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_PHYSICAL",
   "not": {
    "IfTargetWeaponTypeEquipped": {
     "@type": "Magic"
    },
    "IfTargetType": {
     "@type": "mob"
    }
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_MOB",
   "IfTargetType": {
    "@type": "mob"
   }
  }
 ]
}

Abilities