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All Things Albion
動態防禦

動態防禦Active

DYNAMIC_DEFENSE

對目標敵人或盟友做出反應,根據目標使用的武器調整您的戰鬥風格,持續4s

若目標使用魔法武器
使自身的魔法抗性增加80%,所有傷害增加10%

若目標使用物理武器
使自身的護甲增加80%,所有傷害增加10%

若目標是怪物
使自身對怪物的防禦力增加50%對怪物傷害增加25%

Stats

Energy cost26
Cooldown20 s
Cast timeInstant
Range15 m
Targetall

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].time 4 4s
{1} $DYNAMIC_DEFENSE_MAGIC.buffovertime[0].value 0.8 80%
{2} $DYNAMIC_DEFENSE_MAGIC.buffovertime[1].value 0.1 10%
{3} $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[0].value 0.8 80%
{4} $DYNAMIC_DEFENSE_PHYSICAL.buffovertime[1].value 0.1 10%
{5} $DYNAMIC_DEFENSE_MOB.buffovertime[0].value 0.5 50%
{6} $DYNAMIC_DEFENSE_MOB.buffovertime[1].value 0.25 25%

Ability definition

{
 "@uniquename": "DYNAMIC_DEFENSE",
 "@target": "all",
 "@energyusage": "9",
 "@castingtime": "0",
 "@castrange": "15",
 "@recastdelay": "20",
 "@category": "instant",
 "@uitype": "buff",
 "@descriptionlocatag": "@SPELLS_DYNAMIC_DEFENSE_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemyandally",
 "applyspell": [
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_MAGIC",
   "IfTargetWeaponTypeEquipped": {
    "@type": "Magic"
   },
   "not": {
    "or": {
     "IfTargetType": {
      "@type": "mob"
     }
    }
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_PHYSICAL",
   "not": {
    "IfTargetWeaponTypeEquipped": {
     "@type": "Magic"
    },
    "IfTargetType": {
     "@type": "mob"
    }
   }
  },
  {
   "@target": "all",
   "@spell": "DYNAMIC_DEFENSE_MOB",
   "IfTargetType": {
    "@type": "mob"
   }
  }
 ]
}

Abilities