Fire BoltActive
FIRESTAFFBOLT2
Shoot a fiery bolt at the targeted enemy, dealing 213 magical damage.
Ignites the targeted enemy, dealing 55 magical damage over 4s (stacks up to 5 times).
Stats
| Energy cost | 10 |
|---|---|
| Cast time | 0.8 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Fire StaffVendetta's WrathElder's Infernal StaffElder's Wildfire StaffElder's Brimstone StaffElder's Blazing StaffElder's DawnsongElder's Flamewalker Staff
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -62 | ×3.443 | 213 |
| {1} | attributechangeovertime[0].totalchange | -16 | ×3.443 | 55 |
| {2} | attributechangeovertime[0].time | 4 | — | 4s |
| {3} | maxcharges | 5 | — | 5 |
Ability definition
{
"@uniquename": "FIRESTAFFBOLT2",
"@target": "enemy",
"@castingtime": "0.8",
"@keepmovingaftercast": "false",
"@hitdelay": "0.12",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "0",
"@energyusage": "3",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@maxcharges": "5",
"@showrange": "true",
"@assessment": "negative",
"@maxstack": "3",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-62.00",
"@effecttype": "magic"
},
"attributechangeovertime": {
"@target": "enemy",
"@attribute": "health",
"@change": "-4",
"@count": "4",
"@initialinterval": "0.3",
"@interval": "1",
"@effecttype": "magic"
},
"projectile": {
"@flyspeed": "85",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@flyspeed": "65",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}