Frost BeamActive
FROSTBEAM
Release a freezing beam at the targeted enemy, dealing 90 magical damage to all enemies within a 4m radius around the target every 0.3s, while channeling for up to 2.7s.
Decreases Auto-Attack Speed and slows all enemies hit by -15% for each time they take damage (stacks up to 5 times), lasting for 2s after the channel has ended.
Stats
| Energy cost | 37 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Frost StaffElder's Great Frost StaffElder's Glacial StaffElder's Hoarfrost StaffElder's Icicle StaffElder's Permafrost PrismElder's Arctic StaffElder's Chillhowl
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -31.5 | ×2.870 | 90 |
| {1} | channeling.directattributechange[0].effectarearadius | 4 | — | 4m |
| {2} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {3} | channeling[0].totalduration | 2.7 | — | 2.7s |
| {4} | $FROSTBEAM_EFFECT.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $FROSTBEAM_EFFECT.maxcharges | 5 | — | 5 |
| {6} | $FROSTBEAM_EFFECT.buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "FROSTBEAM",
"@castupperbodyblendtime": "0.0005",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@castrange": "12",
"@energyusage": "13",
"@uitype": "crowdcontrol",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "true",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@effectcount": "10",
"@energyusage": "0",
"@disruptionfactor": "0",
"applyspell": [
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT",
"@effectarearadius": "5"
},
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT_AOE_VFX",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-31.5",
"@effectarearadius": "4",
"@targetcountvaluebonusfactor": "0.08"
}
}
}