Rayo de hieloActive
FROSTBEAM
Lanza un rayo de hielo al enemigo señalado e inflige 90 de daño mágico a todos los enemigos dentro de un radio de 4m alrededor del objetivo cada 0.3s mientras lo canalizas hasta por 2.7s.
Disminuye la velocidad de auto ataques y ralentiza a todos los enemigos golpeados en -15% cada vez que reciben daño (se acumula hasta 5 veces) y dura hasta 2s después de que la canalización haya finalizado.
Stats
| Energy cost | 37 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bastón de hielo del ancianoGran bastón de hielo del ancianoBastón glacial del ancianoBastón de escarcha del ancianoBastón de carámbanos del ancianoPrisma de hielos perpetuos del ancianoBastón ártico del ancianoGrito gélido del anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -31.5 | ×2.870 | 90 |
| {1} | channeling.directattributechange[0].effectarearadius | 4 | — | 4m |
| {2} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {3} | channeling[0].totalduration | 2.7 | — | 2.7s |
| {4} | $FROSTBEAM_EFFECT.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $FROSTBEAM_EFFECT.maxcharges | 5 | — | 5 |
| {6} | $FROSTBEAM_EFFECT.buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "FROSTBEAM",
"@castupperbodyblendtime": "0.0005",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@castrange": "12",
"@energyusage": "13",
"@uitype": "crowdcontrol",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "true",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@effectcount": "10",
"@energyusage": "0",
"@disruptionfactor": "0",
"applyspell": [
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT",
"@effectarearadius": "5"
},
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT_AOE_VFX",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-31.5",
"@effectarearadius": "4",
"@targetcountvaluebonusfactor": "0.08"
}
}
}