Raio de GeloActive
FROSTBEAM
Lança um raio congelante no alvo inimigo, causando 90 de dano mágico a todos os inimigos em um 4mraio de ao redor do alvo a cada 0.3s, enquanto canaliza por até 2.7s.
Reduz a Velocidade do Ataque Automático e desacelera todos os inimigos acertados em -15% a cada vez que eles recebem dano (acumula até 5 vezes), durando por 2s após a canalização finalizar.
Stats
| Energy cost | 37 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Cajado de Gelo do AnciãoCajado de Gelo Elevado do AnciãoCajado Glacial do AnciãoCajado Enregelante do AnciãoCajado de Sincelo do AnciãoPrisma Geleterno do AnciãoCajado Ártico do AnciãoUivo Frio do Ancião
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -31.5 | ×2.870 | 90 |
| {1} | channeling.directattributechange[0].effectarearadius | 4 | — | 4m |
| {2} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {3} | channeling[0].totalduration | 2.7 | — | 2.7s |
| {4} | $FROSTBEAM_EFFECT.buffovertime[0].value | -0.15 | — | -15% |
| {5} | $FROSTBEAM_EFFECT.maxcharges | 5 | — | 5 |
| {6} | $FROSTBEAM_EFFECT.buffovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "FROSTBEAM",
"@castupperbodyblendtime": "0.0005",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@castrange": "12",
"@energyusage": "13",
"@uitype": "crowdcontrol",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "true",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@effectcount": "10",
"@energyusage": "0",
"@disruptionfactor": "0",
"applyspell": [
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT",
"@effectarearadius": "5"
},
{
"@target": "enemy",
"@spell": "FROSTBEAM_EFFECT_AOE_VFX",
"IfChannelTick": {
"@modulo": "2",
"@op": "equals",
"@value": "1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-31.5",
"@effectarearadius": "4",
"@targetcountvaluebonusfactor": "0.08"
}
}
}