Rising BlowActive
LAUNCHER
Hit all enemies in a cone in front of you, throwing them in the air for 1s.
Deals 248 physical damage.
For every enemy player hit, the cooldown is reduced by 15% (stacks up to 3 times).
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's Double Bladed StaffElder's Iron-clad StaffElder's QuarterstaffElder's Black Monk StaffElder's SoulscytheElder's Staff of BalanceElder's Phantom TwinbladeElder's Grailseeker
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LAUNCHER_EFFECT.knockback[0].duration | 1 | — | 1s |
| {1} | $LAUNCHER_EFFECT.directattributechange[0].change | -75 | ×3.311 | 248 |
| {2} | $LAUNCHER_CD_REDUCE.resetcooldowns[0].amount | 0.15 | — | 15% |
| {3} | — | 0 | — | 3 |
Ability definition
{
"@uniquename": "LAUNCHER",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.4",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "10",
"@castrange": "10",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@descriptionlocatag": "@SPELLS_LAUNCHER_V2_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
},
"fill": {
"circle": {
"@radius": "0-8.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$LAUNCHER_EFFECT.knockback[0].duration$"
},
{
"@tag": "$$LAUNCHER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$LAUNCHER_CD_REDUCE.resetcooldowns[0].amount$"
},
{
"@tag": "3"
}
]
}
},
"spelleffectarea": {
"@time": "0.5",
"@effect": "LAUNCHER_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
}
}
}
}