Frappe atmosphériqueActive
LAUNCHER
Frappez tous les ennemis dans un cône devant vous et projetez-les dans les airs pendant 1s.
Inflige 248 dégâts physiques.
Pour chaque joueur ennemi touché, le temps de recharge est réduit de 15% (cumulable jusqu'à 3 fois).
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bâton à double tranchant du sageBâton sans faille du sageLong bâton du sageBâton de moine noir du sageFauchâme du sageBâton d'équilibre du sageLame double fantôme du sageCherchegraal du sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LAUNCHER_EFFECT.knockback[0].duration | 1 | — | 1s |
| {1} | $LAUNCHER_EFFECT.directattributechange[0].change | -75 | ×3.311 | 248 |
| {2} | $LAUNCHER_CD_REDUCE.resetcooldowns[0].amount | 0.15 | — | 15% |
| {3} | — | 0 | — | 3 |
Ability definition
{
"@uniquename": "LAUNCHER",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.4",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "10",
"@castrange": "10",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@descriptionlocatag": "@SPELLS_LAUNCHER_V2_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
},
"fill": {
"circle": {
"@radius": "0-8.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$LAUNCHER_EFFECT.knockback[0].duration$"
},
{
"@tag": "$$LAUNCHER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$LAUNCHER_CD_REDUCE.resetcooldowns[0].amount$"
},
{
"@tag": "3"
}
]
}
},
"spelleffectarea": {
"@time": "0.5",
"@effect": "LAUNCHER_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
}
}
}
}