Deadly SwipeActive
QDASH
Leap towards the targeted position, dealing 258 physical damage to all enemies in a 3m radius.
Applies one Assassin Spirit on you for every enemy hit.
Hitting at least one enemy will restore 21 Energy.
Each Assassin Spirit Charge increases all your damage by 6% for 8s (stacks up to 3 times).
Stats
| Energy cost | 31 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 4.5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's DaggerElder's ClawsElder's Dagger PairElder's BloodletterElder's DemonfangElder's DeathgiversElder's Bridled FuryElder's Twin Slayers
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $QDASH_IMPACT_EFFECT.directattributechange[0].change | -75 | ×3.444 | 258 |
| {1} | $QDASH_IMPACT.applyspell[0].effectarearadius | 3 | — | 3m |
| {2} | $QDASH_ENERGYBONUS.attributechangeovertime[0].change | 6 | ×3.444 | 21 |
| {3} | $ASSASSINSPIRIT_STACK.buffovertime[0].value | 0.06 | — | 6% |
| {4} | $ASSASSINSPIRIT_STACK.buffovertime[0].time | 8 | — | 8s |
| {5} | $ASSASSINSPIRIT_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "QDASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "9",
"@castrange": "4.5",
"@uitype": "damage",
"@category": "forcedmovement",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dash": {
"@movespeed": "18",
"@ruleset": "constanttime",
"@scaleAnim": "true",
"@animID": "dagger_dash",
"@standtime": "0.1",
"@endeffect": "QDASH_IMPACT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dummy": {
"@target": "self",
"@time": "1",
"@effectarearadius": "3",
"@showarearadius": "true"
}
}