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All Things Albion
Deadly Swipe

Deadly SwipeActive

QDASH

Leap towards the targeted position, dealing 258 physical damage to all enemies in a 3m radius.
Applies one Assassin Spirit on you for every enemy hit.

Hitting at least one enemy will restore 21 Energy.

Each Assassin Spirit Charge increases all your damage by 6% for 8s (stacks up to 3 times).

Stats

Energy cost31
Cooldown4 s
Cast timeInstant
Range4.5 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's DaggerElder's ClawsElder's Dagger PairElder's BloodletterElder's DemonfangElder's DeathgiversElder's Bridled FuryElder's Twin Slayers

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $QDASH_IMPACT_EFFECT.directattributechange[0].change -75 ×3.444 258
{1} $QDASH_IMPACT.applyspell[0].effectarearadius 3 3m
{2} $QDASH_ENERGYBONUS.attributechangeovertime[0].change 6 ×3.444 21
{3} $ASSASSINSPIRIT_STACK.buffovertime[0].value 0.06 6%
{4} $ASSASSINSPIRIT_STACK.buffovertime[0].time 8 8s
{5} $ASSASSINSPIRIT_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "QDASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "4",
 "@energyusage": "9",
 "@castrange": "4.5",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dash": {
  "@movespeed": "18",
  "@ruleset": "constanttime",
  "@scaleAnim": "true",
  "@animID": "dagger_dash",
  "@standtime": "0.1",
  "@endeffect": "QDASH_IMPACT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "dummy": {
  "@target": "self",
  "@time": "1",
  "@effectarearadius": "3",
  "@showarearadius": "true"
 }
}

Abilities