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All Things Albion
Revitalize

RevitalizeActive

REANIMATE

Revitalize the targeted ally, restoring 176 Health and 26 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.

Stats

Energy cost66
Cooldown7 s
Cast timeInstant
Range11 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Nature StaffElder's Great Nature StaffElder's Wild StaffElder's Druidic StaffElder's Blight StaffElder's Rampant StaffElder's Ironroot StaffElder's Forgebark Staff

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change 80 ×2.206 176
{1} channeling[0].directattributechange[1].change 8 ×3.295 26
{2} channeling[0].effectinterval 1 1s
{3} channeling[0].totalduration 3 3s
{4} channeling[0].energyusage 4 4

Ability definition

{
 "@uniquename": "REANIMATE",
 "@target": "friendall",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "7",
 "@energyusage": "20",
 "@castrange": "11",
 "@uitype": "heal",
 "@category": "heal",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@unlockedtoequip": "false",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerselfcastable": "true",
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectinterval": "1",
  "@effectcount": "4",
  "@energyusage": "4",
  "@disruptionfactor": "10",
  "directattributechange": [
   {
    "@target": "friendall",
    "@attribute": "health",
    "@change": "80.00"
   },
   {
    "@target": "friendall",
    "@attribute": "energy",
    "@change": "8"
   }
  ]
 }
}

Abilities