Fatigue-ProofActive
SLOWSHIELD
Gather your resolve, increasing your Crowd Control Resistance by 30% for 10s.
Whenever you take damage while buffed, the attacker will be slowed by -10% for 5s (stacks up to 9 times).
Stats
| Cooldown | 60 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.3 | — | 30% |
| {1} | buffovertime[0].time | 10 | — | 10s |
| {2} | $SLOWSHIELD_EFFECT.buffovertime[0].value | -0.1 | — | -10% |
| {3} | $SLOWSHIELD_EFFECT.buffovertime[0].time | 5 | — | 5s |
| {4} | $SLOWSHIELD_EFFECT.maxcharges | 9 | — | 9 |
Ability definition
{
"@uniquename": "SLOWSHIELD",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0.0",
"@hitdelay": "0.0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "60",
"@energyusage": "0",
"@castrange": "0",
"@category": "buff",
"@uitype": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_SLOWSHIELD_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyeffectoneventactive": {
"@event": "ReceiveDamage",
"@applyeffecttarget": "enemy",
"@target": "self",
"@spell": "SLOWSHIELD_EFFECT",
"@time": "10"
},
"buffovertime": {
"@target": "self",
"@type": "crowdcontrolresistance",
"@value": "0.3",
"@time": "10"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}