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All Things Albion
Fatigue-Proof

Fatigue-ProofActive

SLOWSHIELD

Gather your resolve, increasing your Crowd Control Resistance by 30% for 10s.

Whenever you take damage while buffed, the attacker will be slowed by -10% for 5s (stacks up to 9 times).

Stats

Cooldown60 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.3 30%
{1} buffovertime[0].time 10 10s
{2} $SLOWSHIELD_EFFECT.buffovertime[0].value -0.1 -10%
{3} $SLOWSHIELD_EFFECT.buffovertime[0].time 5 5s
{4} $SLOWSHIELD_EFFECT.maxcharges 9 9

Ability definition

{
 "@uniquename": "SLOWSHIELD",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0.0",
 "@hitdelay": "0.0",
 "@standtime": "0.0",
 "@disruptionfactor": "1",
 "@recastdelay": "60",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "buff",
 "@uitype": "buff",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SLOWSHIELD_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyeffectoneventactive": {
  "@event": "ReceiveDamage",
  "@applyeffecttarget": "enemy",
  "@target": "self",
  "@spell": "SLOWSHIELD_EFFECT",
  "@time": "10"
 },
 "buffovertime": {
  "@target": "self",
  "@type": "crowdcontrolresistance",
  "@value": "0.3",
  "@time": "10"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities