This site is in early development. Sections are still being written and figures may change.

All Things Albion
Yorgunluğa Dayanıklı

Yorgunluğa DayanıklıActive

SLOWSHIELD

Toparlanır ve kitle kontrol direncini 10s boyunca 30% artırırsın.

Güçlendirme etkisindeyken hasar aldığında saldırgan, 5s boyunca -10% yavaşlar (en fazla 9 defa birikir).

Stats

Cooldown60 s
Cast timeInstant
TargetSelf

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.3 30%
{1} buffovertime[0].time 10 10s
{2} $SLOWSHIELD_EFFECT.buffovertime[0].value -0.1 -10%
{3} $SLOWSHIELD_EFFECT.buffovertime[0].time 5 5s
{4} $SLOWSHIELD_EFFECT.maxcharges 9 9

Ability definition

{
 "@uniquename": "SLOWSHIELD",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0.0",
 "@hitdelay": "0.0",
 "@standtime": "0.0",
 "@disruptionfactor": "1",
 "@recastdelay": "60",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "buff",
 "@uitype": "buff",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SLOWSHIELD_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyeffectoneventactive": {
  "@event": "ReceiveDamage",
  "@applyeffecttarget": "enemy",
  "@target": "self",
  "@spell": "SLOWSHIELD_EFFECT",
  "@time": "10"
 },
 "buffovertime": {
  "@target": "self",
  "@type": "crowdcontrolresistance",
  "@value": "0.3",
  "@time": "10"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities