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All Things Albion
Zone de déclin

Zone de déclinActive

AREAOFDECAY

Créez une zone de déclin d'un rayon de 4m, appliquant des charges de Malédiction infâme toutes les 0.8s, en canalisant pendant 3.2s.
Purge les effets de soins sur la durée de tous les ennemis dans la zone.

Chaque charge de Malédiction infâme inflige 267 dégâts magiques pendant 10s (Cumulable jusqu'à 4 fois).

Stats

Energy cost54
Cooldown20 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Grand bâton damné du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].spelleffectarea[0].circle[0].radius_start 4 4m
{1} channeling[0].effectinterval 0.8 0.8s
{2} channeling[0].totalduration 3.2 3.2s
{3} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.153 267
{4} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{5} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "AREAOFDECAY",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "17",
 "@castrange": "15",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "channelingspell": {
  "@effectcount": "5",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.8",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "@hitdelay": "0",
  "spelleffectarea": {
   "@time": "1.2",
   "@effect": "AREAOFDECAY_EFFECT",
   "@target": "enemy",
   "@position": "attarget",
   "@removeonleave": "false",
   "@visible": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "0",
      "@angle": "0",
      "circle": {
       "@radius": "A 0:4;0.8:4;0.81:0"
      }
     }
    }
   }
  }
 }
}

Abilities