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All Things Albion
Area di decadimento

Area di decadimentoActive

AREAOFDECAY

Crei un'Area di decadimento con un raggio di 4m, che applica cariche di Maledizione vile ogni 0.8s, incanalando per 3.2s.
Rimuove gli effetti di guarigione nel tempo da tutti i nemici nell'area.

Ciascuna carica di Maledizione vile infligge 267 danni magici nell'arco di 10s (si accumula fino a 4 volte).

Stats

Energy cost54
Cooldown20 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Granbastone maledetto dell'anziano

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].spelleffectarea[0].circle[0].radius_start 4 4m
{1} channeling[0].effectinterval 0.8 0.8s
{2} channeling[0].totalduration 3.2 3.2s
{3} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.153 267
{4} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{5} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "AREAOFDECAY",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "17",
 "@castrange": "15",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "channelingspell": {
  "@effectcount": "5",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.8",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "@hitdelay": "0",
  "spelleffectarea": {
   "@time": "1.2",
   "@effect": "AREAOFDECAY_EFFECT",
   "@target": "enemy",
   "@position": "attarget",
   "@removeonleave": "false",
   "@visible": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "0",
      "@angle": "0",
      "circle": {
       "@radius": "A 0:4;0.8:4;0.81:0"
      }
     }
    }
   }
  }
 }
}

Abilities