Tirs multiplesActive
MULTISHOT2
Lancez une volée de flèches dans un cône devant vous, infligeant 296 dégâts physiques (contre les joueurs) / 366 dégâts physiques (contre les monstres).
Ralentit de -30% pendant 1s.
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Arc du sageArc long du sageArc de guerre du sageArc murmurant du sageArc gémissant du sageArc de Badon du sagePerce-brume du sageArc Marche-ciel du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MULTISHOT2_EFFECT.directattributechange[0].change | -94 | ×3.153 | 296 |
| {1} | $MULTISHOT2_EFFECT.directattributechange[1].change | -116 | ×3.153 | 366 |
| {2} | $MULTISHOT2_SLOW.buffovertime[0].value | -0.3 | — | -30% |
| {3} | $MULTISHOT2_SLOW.buffovertime[0].time | 1 | — | 1s |
Ability definition
{
"@uniquename": "MULTISHOT2",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "4",
"@castrange": "13",
"@uitype": "damage",
"@adjustgroundtargettorange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MULTISHOT2_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$MULTISHOT2_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$MULTISHOT2_SLOW.buffovertime[0].value$"
},
{
"@tag": "$$MULTISHOT2_SLOW.buffovertime[0].time$"
}
]
}
},
"spelleffectarea": {
"@time": "0.35",
"@effect": "MULTISHOT2_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "13",
"@skillshotindicatormax": "13",
"area": {
"shape": {
"node": [
{
"@distance": "-5.5",
"arc": {
"@angle": "30",
"@innerradius": "6",
"@outerradius": "18.5"
}
},
{
"rectangle": {}
}
]
}
}
}
}