フロスト槍Active
FROST_LANCE
狙った位置から狙った方向にフロスト槍を発射します。
敵にヒットすると槍は爆発し、半径3m以内の全ての敵に魔法ダメージを467与えます。
3sの間、ヒットした全ての敵のダメージ耐性を-12%低下させます。
Stats
| Energy cost | 25 |
|---|---|
| Cooldown | 8 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
偉大な霜天の杖(老熟)氷河の杖(老熟)霜天の杖(老熟)白霜の杖(老熟)氷柱の杖(老熟)凍土のプリズム(老熟)アークティックスタッフ(老熟)チルハウル(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $FROST_LANCE_EFFECT.directattributechange[0].change | -148 | ×3.153 | 467 |
| {1} | $FROST_LANCE_EFFECT.directattributechange[0].effectarearadius | 3 | — | 3m |
| {2} | $FROST_LANCE_EFFECT.buffovertime[0].value | -0.12 | — | -12% |
| {3} | $FROST_LANCE_EFFECT.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "FROST_LANCE",
"@castupperbodyblendtime": "0.05",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.15",
"@disruptionfactor": "1",
"@recastdelay": "8",
"@castrange": "9",
"@energyusage": "8",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "true",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "18",
"@skillshotindicatormax": "18",
"@effectarearadius": "0.75",
"@showarearadius": "true"
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.7",
"@effect": "FROST_LANCE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "attarget",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:-1.5;0.6:16.5",
"rectangle": {
"@width": "2",
"@height": "3"
}
}
}
}
}
}