Zgniłe RybyAktywna
THROWINGFISH
Rzucasz 3 zgniłe ryby w stożku przed tobą, przebijając wszystkich wrogów i spowalniając ich o -30% przez 6s.
Wszystkie obrażenia zadawane przez uderzone moby zostają zmniejszone o -40%.
Uderzeni wrodzy gracze nie mogą zadawać autoataków.
Statystyki
| Odnowienie | 60 s |
|---|---|
| Czas rzucania | Natychmiastowa |
| Zasięg | 15 m |
| Cel | Obszar |
Dostajesz z(1)
Widok zaawansowany
Skąd bierze się każda liczba i jaki rachunek do niej doprowadził. Jak to działa
| # | Źródło | Baza | Progresja | Wynik |
|---|---|---|---|---|
| {0} | $THROWINGFISH_EFFECT_MOB.buffovertime[0].value | -0.3 | — | -30% |
| {1} | $THROWINGFISH_EFFECT_MOB.buffovertime[0].time | 6 | — | 6s |
| {2} | $THROWINGFISH_EFFECT_MOB.buffovertime[1].value | -0.4 | — | -40% |
Definicja umiejętności
{
"@uniquename": "THROWINGFISH",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "60",
"@energyusage": "0",
"@castrange": "15",
"@category": "instant",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@time": "1",
"@effect": "THROWINGFISH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "15",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "0",
"@distance": "0-16",
"circle": {
"@radius": "1.25"
}
}
}
}
},
{
"@time": "1",
"@effect": "THROWINGFISH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "25",
"@distance": "0-16",
"circle": {
"@radius": "1.25"
}
}
}
}
},
{
"@time": "1",
"@effect": "THROWINGFISH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "test",
"node": {
"@angle": "-25",
"@distance": "0-16",
"circle": {
"@radius": "1.25"
}
}
}
}
}
]
}