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All Things Albion
Motor Divino

Motor DivinoActive

CROSSBOW_DIVINE_SHOT

Libera um raio de comprimento 26 de Energia Avaloniana na direção alvo, perfurando todos os inimigos enquanto canaliza por 2.6s (não pode ser interrompido).
Causa 365 de dano mágico (contra jogadores) / 241 de dano mágico (contra monstros) a cada 0.3s.
O raio segue o cursor do mouse lentamente.

Stats

Energy cost100
Cooldown35 s
Cast time0.7 s
Range26 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Modelador de Energia do Ancião

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].spelleffectarea[0].rectangle[0].height_start 26 26
{1} channeling[0].totalduration 2.6 2.6s
{2} $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].change -106 ×3.443 365
{3} $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[1].change -70 ×3.443 241
{4} $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].interval 0.3 0.3s

Ability definition

{
 "@uniquename": "CROSSBOW_DIVINE_SHOT",
 "@target": "ground",
 "@castingtime": "0.7",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "35",
 "@energyusage": "29",
 "@castrange": "26",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "false",
 "@adjustgroundtargettorange": "true",
 "@interruptiblebyspell": "false",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@visible": "true",
  "@position": "atcaster",
  "area": {
   "shape": {
    "node": {
     "@distance": "1",
     "node": {
      "@distance": "13",
      "rectangle": {
       "@width": "3",
       "@height": "26"
      }
     }
    }
   },
   "fill": {
    "node": {
     "@distance": "1",
     "node": {
      "@distance": "13",
      "rectangle": {
       "@width": "1-4",
       "@height": "26"
      }
     }
    }
   }
  }
 },
 "nop": {
  "@target": "ground",
  "@skillshotindicatormin": "8",
  "@skillshotindicatormax": "26"
 },
 "channelingspell": {
  "@rotatewithcursor": "true",
  "@rotatespeed": "5",
  "@rotatealwayswithfullspeed": "true",
  "@effectcount": "2",
  "@initialeffectinterval": "0",
  "@effectinterval": "2.6",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "@hitdelay": "0",
  "spelleffectarea": {
   "@visible": "true",
   "@time": "5",
   "@linktochanneling": "true",
   "@effect": "CROSSBOW_DIVINE_SHOT_EFFECT",
   "@target": "enemy",
   "@removeonleave": "true",
   "@position": "atcaster",
   "@applyeffectonlyoncepertarget": "false",
   "@skillshotindicatormax": "26",
   "area": {
    "shape": {
     "node": {
      "@distance": "1",
      "node": {
       "@distance": "13",
       "rectangle": {
        "@width": "3",
        "@height": "26"
       }
      }
     }
    },
    "fill": {
     "node": {
      "@distance": "1",
      "node": {
       "@distance": "13",
       "rectangle": {
        "@width": "4",
        "@height": "26"
       }
      }
     }
    }
   }
  }
 }
}

Abilities