Motor DivinoActive
CROSSBOW_DIVINE_SHOT
Libera um raio de comprimento 26 de Energia Avaloniana na direção alvo, perfurando todos os inimigos enquanto canaliza por 2.6s (não pode ser interrompido).
Causa 365 de dano mágico (contra jogadores) / 241 de dano mágico (contra monstros) a cada 0.3s.
O raio segue o cursor do mouse lentamente.
Stats
| Energy cost | 100 |
|---|---|
| Cooldown | 35 s |
| Cast time | 0.7 s |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].rectangle[0].height_start | 26 | — | 26 |
| {1} | channeling[0].totalduration | 2.6 | — | 2.6s |
| {2} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].change | -106 | ×3.443 | 365 |
| {3} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[1].change | -70 | ×3.443 | 241 |
| {4} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
Ability definition
{
"@uniquename": "CROSSBOW_DIVINE_SHOT",
"@target": "ground",
"@castingtime": "0.7",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "35",
"@energyusage": "29",
"@castrange": "26",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "false",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@visible": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "3",
"@height": "26"
}
}
}
},
"fill": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "1-4",
"@height": "26"
}
}
}
}
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "8",
"@skillshotindicatormax": "26"
},
"channelingspell": {
"@rotatewithcursor": "true",
"@rotatespeed": "5",
"@rotatealwayswithfullspeed": "true",
"@effectcount": "2",
"@initialeffectinterval": "0",
"@effectinterval": "2.6",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@visible": "true",
"@time": "5",
"@linktochanneling": "true",
"@effect": "CROSSBOW_DIVINE_SHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "true",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "false",
"@skillshotindicatormax": "26",
"area": {
"shape": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "3",
"@height": "26"
}
}
}
},
"fill": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "4",
"@height": "26"
}
}
}
}
}
}
}
}