Maldição MortalActive
DEATHCURSE2
Coloque uma Maldição Mortal no inimigo alvo após 0.15s, causando dano mágico baseado na quantidade de Cargas de Maldição Vil no alvo após 1s (o dano não pode ser refletido).
Cargas: 0 | 1 | 2 | 3 | 4
Dano: 453 | 680 | 907 | 1179 | 1541
Consome todas as Cargas de Maldição Vil no inimigo.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | hitdelay | 0.15 | — | 0.15s |
| {1} | pulsingspell[0].time | 1 | — | 1s |
| {2} | $DEATHCURSE2_EFFECT.directattributechange[0].change | -157.95 | ×2.870 | 453 |
| {3} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value | -236.93 | ×2.870 | 680 |
| {4} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value | -315.9 | ×2.870 | 907 |
| {5} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value | -410.67 | ×2.870 | 1179 |
| {6} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value | -537.03 | ×2.870 | 1541 |
Ability definition
{
"@uniquename": "DEATHCURSE2",
"@target": "enemy",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
"@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"pulsingspell": {
"@target": "enemy",
"@interval": "1",
"@initialinterval": "5",
"@count": "1",
"@spell": "DEATHCURSE2_EFFECT"
},
"projectile": {
"@flyspeed": "45",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": [
{
"@constraintpreset": "default"
},
{
"@ignoresocketscale": "true",
"@constraintpreset": "default"
}
]
}