卑鄙诅咒Active
CURSEDOT
对目标敌人降下诅咒,造成60魔法伤害。
施加一层卑鄙诅咒叠层。
每一层卑鄙诅咒叠层使目标在10s内受到243魔法伤害(最多可堆叠4次)。
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 2.4 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级诅咒法杖禅师级杰出诅咒法杖禅师级恶魔法杖禅师级生咒法杖禅师级诅咒头颅禅师级天谴法杖禅师级召影法杖禅师级腐败呼唤法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -20.84 | ×2.870 | 60 |
| {1} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.870 | 243 |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {3} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSEDOT",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2.4",
"@energyusage": "4",
"@castrange": "9",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "false",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-20.84"
},
"applyspell": {
"@target": "enemy",
"@spell": "CURSEDOT_EFFECT"
},
"projectile": {
"@flyspeed": "35",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.3"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@flyspeed": "35",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.3"
}
}
}
}