療傷Active
OUTOFCOMBATHEAL
在未參與戰鬥時進行休息,使您自身緩速-50%,引導持續7s。
每1s回復自身生命值上限(不受施放的治療補正影響)的9%、能量上限的7.5%。
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(36)
禪師級傭兵外套T1–T8
禪師級學者長袍T2–T8
禪師級士兵護甲T2–T8
禪師級牧師長袍T4–T8
禪師級法師長袍T4–T8
禪師級採收者工作服T4–T8
禪師級漁夫工作服T4–T8
禪師級剝皮匠工作服T4–T8
禪師級採礦匠工作服T4–T8
禪師級採石匠工作服T4–T8
禪師級伐木匠工作服T4–T8
禪師級獵人外套T4–T8
禪師級刺客外套T4–T8
禪師級騎士護甲T4–T8
禪師級守衛者護甲T4–T8
禪師級德魯伊長袍T4–T8
禪師級皇家長袍T4–T8
禪師級潛行者外套T4–T8
禪師級皇家外套T4–T8
禪師級皇家護甲T4–T8
禪師級守墓者護甲T4–T8
禪師級邪魔長袍T4–T8
禪師級惡棍外套T4–T8
禪師級惡魔護甲T4–T8
禪師級精靈鱗片長袍T4–T8
禪師級邪教徒長袍T4–T8
禪師級迷霧行者外套T4–T8
禪師級幽魂外套T4–T8
禪師級幽影編織者護甲T4–T8
禪師級審判者護甲T4–T8
禪師級純潔長袍T4–T8
禪師級堅韌外套T4–T8
禪師級英勇護甲T4–T8
T8_ARMOR_CLOTH_PROTOTYPET8
T8_ARMOR_LEATHER_PROTOTYPET8
T8_ARMOR_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.totalduration | 7 | — | 7s |
| {1} | $OUTOFCOMBATHEAL_EFFECT.directattributechange[0].change | 0.09 | — | 9% |
| {2} | $OUTOFCOMBATHEAL_EFFECT2.directattributechange[0].change | 0.075 | — | 7.5% |
| {3} | channeling[0].effectinterval | 1 | — | 1s |
| {4} | $OUTOFCOMBATHEAL.channeling.buffovertime[0].value | -0.5 | — | -50% |
Ability definition
{
"@uniquename": "OUTOFCOMBATHEAL",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "heal",
"@category": "instant",
"@usableincombat": "false",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@descriptionlocatag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
"@hidespelleffecticon": "true",
"@keepmovingaftercast": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$channeling.totalduration$"
},
{
"@tag": "$$OUTOFCOMBATHEAL_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$OUTOFCOMBATHEAL_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$channeling[0].effectinterval$"
},
{
"@tag": "$$OUTOFCOMBATHEAL.channeling.buffovertime[0].value$"
}
]
}
},
"channelingspell": {
"@upperbodychannelinganim": "true",
"@allowmovement": "true",
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "8",
"@energyusage": "0",
"@disruptionfactor": "0",
"@namelocatag": "@SPELLS_OUTOFCOMBATHEAL",
"@damagecancelscasting": "true",
"applyspell": [
{
"@target": "self",
"@spell": "OUTOFCOMBATHEAL_EFFECT"
},
{
"@target": "self",
"@spell": "OUTOFCOMBATHEAL_EFFECT2"
}
],
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@value": "-0.5",
"@time": "6",
"@linktochanneling": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@ignorecrowdcontrolresistance": "true",
"@donttriggerdiminishingreturns": "true"
}
}
}