This site is in early development. Sections are still being written and figures may change.

All Things Albion
الانقضاض المميت

الانقضاض المميتActive

QDASH

القفز تجاه الموقع المستهدف يلحق 252 من الضرر البدني بكل الأعداء في محيط 3m.
تُطبق روح سفاح واحدة عليك لكل عدو مصاب.

إن إصابة عدو واحد على الأقل ستُعيد 20 من الطاقة.

كل شحنة من روح السفاح تزيد كل الضرر الذي يمكنك إحداثه بمقدار 6% لمدة 8s (تتكدس لما يصل إلى 3 من المرات).

Stats

Energy cost30
Cooldown4 s
Cast timeInstant
Range4.5 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

خنجر الحكيممخالب الحكيمخنجر مزدوج للحكيمخنجر الإدماء للحكيمالناب الشيطاني للحكيمالخناجر مانحة الموت للحكيمخنجر الغضب المكبوت للحكيمالتوأم القاتل للحكيم

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $QDASH_IMPACT_EFFECT.directattributechange[0].change -75 ×3.367 252
{1} $QDASH_IMPACT.applyspell[0].effectarearadius 3 3m
{2} $QDASH_ENERGYBONUS.attributechangeovertime[0].change 6 ×3.367 20
{3} $ASSASSINSPIRIT_STACK.buffovertime[0].value 0.06 6%
{4} $ASSASSINSPIRIT_STACK.buffovertime[0].time 8 8s
{5} $ASSASSINSPIRIT_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "QDASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "4",
 "@energyusage": "9",
 "@castrange": "4.5",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dash": {
  "@movespeed": "18",
  "@ruleset": "constanttime",
  "@scaleAnim": "true",
  "@animID": "dagger_dash",
  "@standtime": "0.1",
  "@endeffect": "QDASH_IMPACT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "dummy": {
  "@target": "self",
  "@time": "1",
  "@effectarearadius": "3",
  "@showarearadius": "true"
 }
}

Abilities