قبضة الموتى الأحياءActive
UNDEADHAND
استدعاء يد عملاقة من الموتى الأحياء إلى الموقع المستهدف يصعق جميع الأعداء في نطاق 2.5m لمدة 3.86s بعد 0.35s.
تلحق 322 من الضرر البدني.
تقلل الحد الأقصى للصحة والصحة الحالية بمقدار -10% لمدة 3s.
Stats
| Energy cost | 48 |
|---|---|
| Cooldown | 14 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $UNDEADHAND.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {1} | $UNDEADHAND_STUN.stun[0].time | 2.48 | ×1.557 | 3.86s |
| {2} | $UNDEADHAND.hitdelay | 0.35 | — | 0.35s |
| {3} | $UNDEADHAND.directattributechange[0].change | -100 | ×3.223 | 322 |
| {4} | $UNDEADHAND_DEBUFF.buffovertime[0].value | -0.1 | — | -10% |
| {5} | $UNDEADHAND_DEBUFF.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "UNDEADHAND",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "14",
"@energyusage": "15",
"@castrange": "12",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "2.5"
}
},
"fill": {
"circle": {
"@radius": "0-2.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$UNDEADHAND.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$UNDEADHAND_STUN.stun[0].time$"
},
{
"@tag": "$$UNDEADHAND.hitdelay$"
},
{
"@tag": "$$UNDEADHAND.directattributechange[0].change$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].time$"
}
]
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "physical",
"@change": "-100",
"@effectarearadius": "2.5",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": [
{
"@spell": "UNDEADHAND_STUN",
"@target": "enemy",
"@effectarearadius": "2.5"
},
{
"@spell": "UNDEADHAND_DEBUFF",
"@target": "enemy",
"@effectarearadius": "2.5"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}