Im Griff der UntotenActive
UNDEADHAND
Beschwört eine riesige untote Hand an der anvisierten Position, dies betäubt alle Gegner in 2.5m Radius für 3.86s nach 0.35s.
Verursacht 322 physischen Schaden.
Reduziert maximales und aktuelles Leben für -10% um 3s.
Stats
| Energy cost | 48 |
|---|---|
| Cooldown | 14 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $UNDEADHAND.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {1} | $UNDEADHAND_STUN.stun[0].time | 2.48 | ×1.557 | 3.86s |
| {2} | $UNDEADHAND.hitdelay | 0.35 | — | 0.35s |
| {3} | $UNDEADHAND.directattributechange[0].change | -100 | ×3.223 | 322 |
| {4} | $UNDEADHAND_DEBUFF.buffovertime[0].value | -0.1 | — | -10% |
| {5} | $UNDEADHAND_DEBUFF.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "UNDEADHAND",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "14",
"@energyusage": "15",
"@castrange": "12",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "2.5"
}
},
"fill": {
"circle": {
"@radius": "0-2.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$UNDEADHAND.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$UNDEADHAND_STUN.stun[0].time$"
},
{
"@tag": "$$UNDEADHAND.hitdelay$"
},
{
"@tag": "$$UNDEADHAND.directattributechange[0].change$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].time$"
}
]
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "physical",
"@change": "-100",
"@effectarearadius": "2.5",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": [
{
"@spell": "UNDEADHAND_STUN",
"@target": "enemy",
"@effectarearadius": "2.5"
},
{
"@spell": "UNDEADHAND_DEBUFF",
"@target": "enemy",
"@effectarearadius": "2.5"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}