Grasp of the UndeadActive
UNDEADHAND
Summon a giant undead hand at the targeted position, stunning all enemies within a 2.5m radius for 3.86s after 0.35s.
Deals 322 physical damage.
Decreases max and current Health by -10% for 3s.
Stats
| Energy cost | 48 |
|---|---|
| Cooldown | 14 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $UNDEADHAND.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {1} | $UNDEADHAND_STUN.stun[0].time | 2.48 | ×1.557 | 3.86s |
| {2} | $UNDEADHAND.hitdelay | 0.35 | — | 0.35s |
| {3} | $UNDEADHAND.directattributechange[0].change | -100 | ×3.223 | 322 |
| {4} | $UNDEADHAND_DEBUFF.buffovertime[0].value | -0.1 | — | -10% |
| {5} | $UNDEADHAND_DEBUFF.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "UNDEADHAND",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "14",
"@energyusage": "15",
"@castrange": "12",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "2.5"
}
},
"fill": {
"circle": {
"@radius": "0-2.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$UNDEADHAND.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$UNDEADHAND_STUN.stun[0].time$"
},
{
"@tag": "$$UNDEADHAND.hitdelay$"
},
{
"@tag": "$$UNDEADHAND.directattributechange[0].change$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].time$"
}
]
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "physical",
"@change": "-100",
"@effectarearadius": "2.5",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": [
{
"@spell": "UNDEADHAND_STUN",
"@target": "enemy",
"@effectarearadius": "2.5"
},
{
"@spell": "UNDEADHAND_DEBUFF",
"@target": "enemy",
"@effectarearadius": "2.5"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}