SeelenketteActive
ARMORCHAIN
Hake deinen Anvisierten Gegner an eine Kette, dies verursacht 165 magischen Schaden.
Ziele, die für 2.1s innerhalb eines 30m Radius um dich herum verbleiben, werden in deine Richtung gezogen.
Nach einem Zug wird ein Feind immun gegen eine andere Seelenkette für 10s.
Stats
| Energy cost | 30 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -61.43 | ×2.686 | 165 |
| {1} | $ARMORCHAIN_EFFECT.pull[0].effectarearadius | 30 | — | 30m |
| {2} | dummy[0].time | 2.1 | — | 2.1s |
| {3} | $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "ARMORCHAIN",
"@target": "enemy",
"@castingtime": "0",
"@category": "instant",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "11",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@showrange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "magic",
"@change": "-61.43"
},
"pulsingspell": {
"@target": "self",
"@spell": "ARMORCHAIN_EFFECT",
"@initialinterval": "2",
"@interval": "1",
"@count": "1"
},
"dummy": {
"@target": "enemy",
"@time": "2.1"
}
}